player profile added

This commit is contained in:
2026-03-06 19:51:27 +11:00
parent b57fbcd302
commit 788346d269
7 changed files with 341 additions and 4 deletions

View File

@@ -906,6 +906,12 @@
.border-green {
border-color: var(--green);
}
.border-green\/30 {
border-color: var(--green);
@supports (color: color-mix(in lab, red, red)) {
border-color: color-mix(in oklab, var(--green) 30%, transparent);
}
}
.border-overlay0 {
border-color: var(--overlay0);
}
@@ -1002,6 +1008,12 @@
.bg-green {
background-color: var(--green);
}
.bg-green\/10 {
background-color: var(--green);
@supports (color: color-mix(in lab, red, red)) {
background-color: color-mix(in oklab, var(--green) 10%, transparent);
}
}
.bg-green\/20 {
background-color: var(--green);
@supports (color: color-mix(in lab, red, red)) {
@@ -1371,6 +1383,9 @@
.italic {
font-style: italic;
}
.underline {
text-decoration-line: underline;
}
.placeholder-subtext0 {
&::placeholder {
color: var(--subtext0);

View File

@@ -0,0 +1,104 @@
package handlers
import (
"context"
"net/http"
"strconv"
"git.haelnorr.com/h/golib/hws"
"git.haelnorr.com/h/oslstats/internal/db"
"git.haelnorr.com/h/oslstats/internal/notify"
"git.haelnorr.com/h/oslstats/internal/throw"
playersview "git.haelnorr.com/h/oslstats/internal/view/playersview"
"git.haelnorr.com/h/oslstats/pkg/slapshotapi"
"github.com/pkg/errors"
"github.com/uptrace/bun"
)
// LinkPlayerSlapID handles the HTMX POST request to link a player's Slapshot ID
// via their Discord Steam connection. Only the player's owner can trigger this.
func LinkPlayerSlapID(
s *hws.Server,
conn *db.DB,
slapAPI *slapshotapi.SlapAPI,
) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
playerIDStr := r.PathValue("player_id")
playerID, err := strconv.Atoi(playerIDStr)
if err != nil {
throw.NotFound(s, w, r, r.URL.Path)
return
}
var player *db.Player
if ok := conn.WithNotifyTx(s, w, r, func(ctx context.Context, tx bun.Tx) (bool, error) {
user := db.CurrentUser(ctx)
if user == nil {
throw.Unauthorized(s, w, r, "You must be logged in", errors.New("user not authenticated"))
return false, nil
}
var err error
player, err = db.GetPlayer(ctx, tx, playerID)
if err != nil {
if db.IsBadRequest(err) {
throw.NotFound(s, w, r, r.URL.Path)
return false, nil
}
return false, errors.Wrap(err, "db.GetPlayer")
}
// Verify the current user owns this player
if player.UserID == nil || *player.UserID != user.ID {
throw.ForbiddenSecurity(s, w, r, "You can only link your own player", errors.New("user does not own player"))
return false, nil
}
// Player already has a SlapID
if player.SlapID != nil {
notify.Info(s, w, r, "Already Linked", "Your Slapshot ID is already linked", nil)
return false, nil
}
// Get the user's discord token to look up steam connection
discordToken, err := user.GetDiscordToken(ctx, tx)
if err != nil {
if db.IsBadRequest(err) {
notify.Warn(s, w, r, "Link Failed", "Discord token not found. Please log out and log back in.", nil)
return false, nil
}
return false, errors.Wrap(err, "user.GetDiscordToken")
}
audit := db.NewAudit(r.RemoteAddr, r.UserAgent(), user)
err = ConnectSlapID(ctx, tx, user, discordToken.Convert(), slapAPI, audit)
if err != nil {
return false, errors.Wrap(err, "ConnectSlapID")
}
// Re-fetch the player to check if SlapID was set
player, err = db.GetPlayer(ctx, tx, playerID)
if err != nil {
return false, errors.Wrap(err, "db.GetPlayer")
}
if player.SlapID == nil {
// ConnectSlapID returned nil (silent failure) - no steam or no slapID
notify.Warn(s, w, r, "Link Failed",
"Could not find your Slapshot ID. Make sure your Steam account is connected to Discord and you have played Slapshot: Rebound.",
nil)
} else {
notify.Success(s, w, r, "Success", "Your Slapshot ID has been linked!", nil)
}
return true, nil
}); !ok {
return
}
// Re-render the slap ID section with updated state
renderSafely(playersview.SlapIDSection(player, true), s, r, w)
})
}

View File

@@ -0,0 +1,84 @@
package handlers
import (
"context"
"fmt"
"net/http"
"strconv"
"git.haelnorr.com/h/golib/hws"
"git.haelnorr.com/h/oslstats/internal/db"
"git.haelnorr.com/h/oslstats/internal/throw"
playersview "git.haelnorr.com/h/oslstats/internal/view/playersview"
"github.com/pkg/errors"
"github.com/uptrace/bun"
)
// ProfileRedirect redirects the authenticated user to their own player page.
func ProfileRedirect(
s *hws.Server,
) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
user := db.CurrentUser(r.Context())
if user == nil {
throw.Unauthorized(s, w, r, "You must be logged in to view your profile", errors.New("user not authenticated"))
return
}
if user.Player == nil {
throw.InternalServiceError(s, w, r, "Player profile not found", errors.New("user has no linked player"))
return
}
http.Redirect(w, r, fmt.Sprintf("/players/%d", user.Player.ID), http.StatusSeeOther)
})
}
// PlayerView renders the player profile page.
// If the player has no SlapID and the viewer is the player's owner, show the link prompt.
// If the player has no SlapID and the viewer is not the owner, show 404.
func PlayerView(
s *hws.Server,
conn *db.DB,
) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
playerIDStr := r.PathValue("player_id")
playerID, err := strconv.Atoi(playerIDStr)
if err != nil {
throw.NotFound(s, w, r, r.URL.Path)
return
}
var player *db.Player
var isOwner bool
if ok := conn.WithReadTx(s, w, r, func(ctx context.Context, tx bun.Tx) (bool, error) {
var err error
player, err = db.GetPlayer(ctx, tx, playerID)
if err != nil {
if db.IsBadRequest(err) {
throw.NotFound(s, w, r, r.URL.Path)
return false, nil
}
return false, errors.Wrap(err, "db.GetPlayer")
}
// Check if the current user owns this player
user := db.CurrentUser(ctx)
if user != nil && player.UserID != nil && *player.UserID == user.ID {
isOwner = true
}
return true, nil
}); !ok {
return
}
// If player has no SlapID and viewer is not the owner, show 404
if player.SlapID == nil && !isOwner {
throw.NotFound(s, w, r, r.URL.Path)
return
}
renderSafely(playersview.PlayerPage(player, isOwner), s, r, w)
})
}

View File

@@ -73,7 +73,7 @@ func Register(
if err != nil {
return false, errors.Wrap(err, "registerUser")
}
err = connectSlapID(ctx, tx, user, details.Token, slapAPI, audit)
err = ConnectSlapID(ctx, tx, user, details.Token, slapAPI, audit)
if err != nil {
return false, errors.Wrap(err, "connectSlapID")
}
@@ -123,11 +123,11 @@ func registerUser(ctx context.Context, tx bun.Tx,
return user, nil
}
func connectSlapID(ctx context.Context, tx bun.Tx, user *db.User,
// ConnectSlapID attempts to link a player's Slapshot ID via their Discord Steam connection.
// If fails due to no steam connection or no slapID, fails silently and returns nil.
func ConnectSlapID(ctx context.Context, tx bun.Tx, user *db.User,
token *discord.Token, slapAPI *slapshotapi.SlapAPI, audit *db.AuditMeta,
) error {
// Attempt to setup their player/slapID from steam connection
// If fails due to no steam connection or no slapID, fail silently and proceed with registration
session, err := discord.NewOAuthSession(token)
if err != nil {
return errors.Wrap(err, "discord.NewOAuthSession")

View File

@@ -64,6 +64,11 @@ func addRoutes(
Methods: []hws.Method{hws.MethodGET, hws.MethodPOST},
Handler: auth.LoginReq(handlers.Logout(s, auth, conn, discordAPI)),
},
{
Path: "/profile",
Method: hws.MethodGET,
Handler: auth.LoginReq(handlers.ProfileRedirect(s)),
},
}
seasonRoutes := []hws.Route{
@@ -295,6 +300,19 @@ func addRoutes(
},
}
playerRoutes := []hws.Route{
{
Path: "/players/{player_id}",
Method: hws.MethodGET,
Handler: handlers.PlayerView(s, conn),
},
{
Path: "/players/{player_id}/link-slapid",
Method: hws.MethodPOST,
Handler: auth.LoginReq(handlers.LinkPlayerSlapID(s, conn, slapAPI)),
},
}
teamRoutes := []hws.Route{
{
Path: "/teams",
@@ -468,6 +486,7 @@ func addRoutes(
routes = append(routes, leagueRoutes...)
routes = append(routes, fixturesRoutes...)
routes = append(routes, teamRoutes...)
routes = append(routes, playerRoutes...)
// Register the routes with the server
err := s.AddRoutes(routes...)

View File

@@ -0,0 +1,38 @@
package playersview
import "git.haelnorr.com/h/oslstats/internal/db"
import "git.haelnorr.com/h/oslstats/internal/view/baseview"
import "fmt"
templ PlayerPage(player *db.Player, isOwner bool) {
@baseview.Layout(player.DisplayName() + " - Player Profile") {
<div class="max-w-screen-xl mx-auto px-4 py-8">
<div class="bg-mantle border border-surface1 rounded-lg overflow-hidden">
<!-- Header -->
<div class="bg-surface0 border-b border-surface1 px-6 py-8">
<div class="flex flex-col sm:flex-row justify-between items-start sm:items-center gap-4">
<div>
<h1 class="text-4xl font-bold text-text">{ player.DisplayName() }</h1>
<div class="flex items-center gap-2 mt-2 flex-wrap">
if player.SlapID != nil {
<span class="px-2 py-1 bg-mantle rounded text-subtext0 font-mono text-sm">
Slapshot ID: { fmt.Sprintf("%d", *player.SlapID) }
</span>
}
if isOwner {
<span class="px-2 py-0.5 bg-blue/20 text-blue rounded text-xs font-medium">
Your Profile
</span>
}
</div>
</div>
</div>
</div>
<!-- Content -->
<div class="p-6">
@SlapIDSection(player, isOwner)
</div>
</div>
</div>
}
}

View File

@@ -0,0 +1,77 @@
package playersview
import "git.haelnorr.com/h/oslstats/internal/db"
import "fmt"
templ SlapIDSection(player *db.Player, isOwner bool) {
<div id="slap-id-section">
if player.SlapID == nil && isOwner {
@slapIDLinkPrompt(player)
} else if player.SlapID != nil {
@slapIDLinked(player)
}
</div>
}
templ slapIDLinkPrompt(player *db.Player) {
<div class="bg-yellow/10 border border-yellow/30 rounded-lg p-6">
<div class="flex items-start gap-4">
<svg class="w-6 h-6 text-yellow shrink-0 mt-0.5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M12 9v2m0 4h.01m-6.938 4h13.856c1.54 0 2.502-1.667 1.732-2.5L13.732 4c-.77-.833-1.964-.833-2.732 0L4.082 16.5c-.77.833.192 2.5 1.732 2.5z"
></path>
</svg>
<div class="flex-1">
<h3 class="text-lg font-semibold text-yellow mb-2">Slapshot ID Not Linked</h3>
<p class="text-subtext0 mb-4">
Your Slapshot ID is not linked. Please link your Steam account to your Discord account, then click the button below to connect your Slapshot ID.
</p>
<p class="text-subtext1 text-sm mb-4">
Need help linking Steam to Discord?
<a
href="https://support.discord.com/hc/en-us/articles/32330173689623-Account-Connections-on-Discord-FAQ#h_01JVZBVNC1HYWX4BTPFN9B4B1V"
target="_blank"
rel="noopener noreferrer"
class="text-blue hover:text-blue/80 underline transition"
>
Follow this guide
</a>
</p>
<button
hx-post={ fmt.Sprintf("/players/%d/link-slapid", player.ID) }
hx-target="#slap-id-section"
hx-swap="outerHTML"
class="px-4 py-2 bg-green hover:bg-green/75 text-mantle rounded font-medium transition hover:cursor-pointer"
>
Link Slapshot ID
</button>
</div>
</div>
</div>
}
templ slapIDLinked(player *db.Player) {
<div class="bg-green/10 border border-green/30 rounded-lg p-4">
<div class="flex items-center gap-3">
<svg class="w-5 h-5 text-green shrink-0" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M5 13l4 4L19 7"
></path>
</svg>
<span class="text-text">
Slapshot ID linked:
<span class="font-mono text-subtext0">
if player.SlapID != nil {
{ fmt.Sprintf("%d", *player.SlapID) }
}
</span>
</span>
</div>
</div>
}