Files
oslstats/internal/handlers/player_link_slapid.go
2026-03-06 19:51:27 +11:00

105 lines
3.1 KiB
Go

package handlers
import (
"context"
"net/http"
"strconv"
"git.haelnorr.com/h/golib/hws"
"git.haelnorr.com/h/oslstats/internal/db"
"git.haelnorr.com/h/oslstats/internal/notify"
"git.haelnorr.com/h/oslstats/internal/throw"
playersview "git.haelnorr.com/h/oslstats/internal/view/playersview"
"git.haelnorr.com/h/oslstats/pkg/slapshotapi"
"github.com/pkg/errors"
"github.com/uptrace/bun"
)
// LinkPlayerSlapID handles the HTMX POST request to link a player's Slapshot ID
// via their Discord Steam connection. Only the player's owner can trigger this.
func LinkPlayerSlapID(
s *hws.Server,
conn *db.DB,
slapAPI *slapshotapi.SlapAPI,
) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
playerIDStr := r.PathValue("player_id")
playerID, err := strconv.Atoi(playerIDStr)
if err != nil {
throw.NotFound(s, w, r, r.URL.Path)
return
}
var player *db.Player
if ok := conn.WithNotifyTx(s, w, r, func(ctx context.Context, tx bun.Tx) (bool, error) {
user := db.CurrentUser(ctx)
if user == nil {
throw.Unauthorized(s, w, r, "You must be logged in", errors.New("user not authenticated"))
return false, nil
}
var err error
player, err = db.GetPlayer(ctx, tx, playerID)
if err != nil {
if db.IsBadRequest(err) {
throw.NotFound(s, w, r, r.URL.Path)
return false, nil
}
return false, errors.Wrap(err, "db.GetPlayer")
}
// Verify the current user owns this player
if player.UserID == nil || *player.UserID != user.ID {
throw.ForbiddenSecurity(s, w, r, "You can only link your own player", errors.New("user does not own player"))
return false, nil
}
// Player already has a SlapID
if player.SlapID != nil {
notify.Info(s, w, r, "Already Linked", "Your Slapshot ID is already linked", nil)
return false, nil
}
// Get the user's discord token to look up steam connection
discordToken, err := user.GetDiscordToken(ctx, tx)
if err != nil {
if db.IsBadRequest(err) {
notify.Warn(s, w, r, "Link Failed", "Discord token not found. Please log out and log back in.", nil)
return false, nil
}
return false, errors.Wrap(err, "user.GetDiscordToken")
}
audit := db.NewAudit(r.RemoteAddr, r.UserAgent(), user)
err = ConnectSlapID(ctx, tx, user, discordToken.Convert(), slapAPI, audit)
if err != nil {
return false, errors.Wrap(err, "ConnectSlapID")
}
// Re-fetch the player to check if SlapID was set
player, err = db.GetPlayer(ctx, tx, playerID)
if err != nil {
return false, errors.Wrap(err, "db.GetPlayer")
}
if player.SlapID == nil {
// ConnectSlapID returned nil (silent failure) - no steam or no slapID
notify.Warn(s, w, r, "Link Failed",
"Could not find your Slapshot ID. Make sure your Steam account is connected to Discord and you have played Slapshot: Rebound.",
nil)
} else {
notify.Success(s, w, r, "Success", "Your Slapshot ID has been linked!", nil)
}
return true, nil
}); !ok {
return
}
// Re-render the slap ID section with updated state
renderSafely(playersview.SlapIDSection(player, true), s, r, w)
})
}