Files
oslstats/internal/db/fixture.go
2026-02-21 23:11:57 +11:00

381 lines
11 KiB
Go

package db
import (
"context"
"fmt"
"strconv"
"strings"
"time"
"github.com/pkg/errors"
"github.com/uptrace/bun"
)
type Fixture struct {
bun.BaseModel `bun:"table:fixtures,alias:f"`
ID int `bun:"id,pk,autoincrement"`
SeasonID int `bun:",notnull,unique:round"`
LeagueID int `bun:",notnull,unique:round"`
HomeTeamID int `bun:",notnull,unique:round"`
AwayTeamID int `bun:",notnull,unique:round"`
Round int `bun:"round,unique:round"`
GameWeek *int `bun:"game_week"`
CreatedAt int64 `bun:"created_at,notnull"`
UpdatedAt *int64 `bun:"updated_at"`
Season *Season `bun:"rel:belongs-to,join:season_id=id"`
League *League `bun:"rel:belongs-to,join:league_id=id"`
HomeTeam *Team `bun:"rel:belongs-to,join:home_team_id=id"`
AwayTeam *Team `bun:"rel:belongs-to,join:away_team_id=id"`
Schedules []*FixtureSchedule `bun:"rel:has-many,join:id=fixture_id"`
}
// CanSchedule checks if the user is a manager of one of the teams in the fixture.
// Returns (canSchedule, teamID) where teamID is the team the user manages (0 if not a manager).
func (f *Fixture) CanSchedule(ctx context.Context, tx bun.Tx, user *User) (bool, int, error) {
if user == nil || user.Player == nil {
return false, 0, nil
}
roster := new(TeamRoster)
err := tx.NewSelect().
Model(roster).
Column("team_id", "is_manager").
Where("team_id IN (?)", bun.In([]int{f.HomeTeamID, f.AwayTeamID})).
Where("season_id = ?", f.SeasonID).
Where("league_id = ?", f.LeagueID).
Where("player_id = ?", user.Player.ID).
Scan(ctx)
if err != nil {
if err.Error() == "sql: no rows in result set" {
return false, 0, nil
}
return false, 0, errors.Wrap(err, "tx.NewSelect")
}
if !roster.IsManager {
return false, 0, nil
}
return true, roster.TeamID, nil
}
func NewFixture(ctx context.Context, tx bun.Tx, seasonShortName, leagueShortName string,
homeTeamID, awayTeamID, round int, audit *AuditMeta,
) (*Fixture, error) {
season, league, teams, err := GetSeasonLeagueWithTeams(ctx, tx, seasonShortName, leagueShortName)
if err != nil {
return nil, errors.Wrap(err, "GetSeasonLeague")
}
homeTeam, err := GetTeam(ctx, tx, homeTeamID)
if err != nil {
return nil, errors.Wrap(err, "GetTeam")
}
awayTeam, err := GetTeam(ctx, tx, awayTeamID)
if err != nil {
return nil, errors.Wrap(err, "GetTeam")
}
if err = checkTeamsAssociated(season, league, teams, []*Team{homeTeam, awayTeam}); err != nil {
return nil, errors.Wrap(err, "checkTeamsAssociated")
}
fixture := newFixture(season, league, homeTeam, awayTeam, round, time.Now())
err = Insert(tx, fixture).WithAudit(audit, nil).Exec(ctx)
if err != nil {
return nil, errors.Wrap(err, "Insert")
}
return fixture, nil
}
func NewRound(ctx context.Context, tx bun.Tx, seasonShortName, leagueShortName string,
round int, audit *AuditMeta,
) ([]*Fixture, error) {
season, league, teams, err := GetSeasonLeagueWithTeams(ctx, tx, seasonShortName, leagueShortName)
if err != nil {
return nil, errors.Wrap(err, "GetSeasonLeague")
}
fixtures := generateRound(season, league, round, teams)
err = InsertMultiple(tx, fixtures).WithAudit(audit, nil).Exec(ctx)
if err != nil {
return nil, errors.Wrap(err, "InsertMultiple")
}
return fixtures, nil
}
func GetFixtures(ctx context.Context, tx bun.Tx, seasonShortName, leagueShortName string) (*SeasonLeague, []*Fixture, error) {
sl, err := GetSeasonLeague(ctx, tx, seasonShortName, leagueShortName)
if err != nil {
return nil, nil, errors.Wrap(err, "GetSeasonLeague")
}
fixtures, err := GetList[Fixture](tx).
Where("season_id = ?", sl.SeasonID).
Where("league_id = ?", sl.LeagueID).
Order("game_week ASC NULLS FIRST", "round ASC", "id ASC").
Relation("HomeTeam").
Relation("AwayTeam").
GetAll(ctx)
if err != nil {
return nil, nil, errors.Wrap(err, "GetList")
}
return sl, fixtures, nil
}
func GetFixture(ctx context.Context, tx bun.Tx, id int) (*Fixture, error) {
return GetByID[Fixture](tx, id).
Relation("Season").
Relation("League").
Relation("HomeTeam").
Relation("AwayTeam").
Get(ctx)
}
// GetAllocatedFixtures returns all fixtures with a game_week assigned for a season+league.
func GetAllocatedFixtures(ctx context.Context, tx bun.Tx, seasonID, leagueID int) ([]*Fixture, error) {
fixtures, err := GetList[Fixture](tx).
Where("season_id = ?", seasonID).
Where("league_id = ?", leagueID).
Where("game_week IS NOT NULL").
Order("game_week ASC", "round ASC", "id ASC").
Relation("HomeTeam").
Relation("AwayTeam").
GetAll(ctx)
if err != nil {
return nil, errors.Wrap(err, "GetList")
}
return fixtures, nil
}
func GetFixturesForTeam(ctx context.Context, tx bun.Tx, seasonID, leagueID, teamID int) ([]*Fixture, error) {
fixtures, err := GetList[Fixture](tx).
Where("season_id = ?", seasonID).
Where("league_id = ?", leagueID).
Where("game_week IS NOT NULL").
Where("(home_team_id = ? OR away_team_id = ?)", teamID, teamID).
Order("game_week ASC", "round ASC", "id ASC").
Relation("HomeTeam").
Relation("AwayTeam").
GetAll(ctx)
if err != nil {
return nil, errors.Wrap(err, "GetList")
}
return fixtures, nil
}
func GetFixturesByGameWeek(ctx context.Context, tx bun.Tx, seasonID, leagueID, gameweek int) ([]*Fixture, error) {
fixtures, err := GetList[Fixture](tx).
Where("season_id = ?", seasonID).
Where("league_id = ?", leagueID).
Where("game_week = ?", gameweek).
Order("round ASC", "id ASC").
Relation("HomeTeam").
Relation("AwayTeam").
GetAll(ctx)
if err != nil {
return nil, errors.Wrap(err, "GetList")
}
return fixtures, nil
}
func GetUnallocatedFixtures(ctx context.Context, tx bun.Tx, seasonID, leagueID int) ([]*Fixture, error) {
fixtures, err := GetList[Fixture](tx).
Where("season_id = ?", seasonID).
Where("league_id = ?", leagueID).
Where("game_week IS NULL").
Order("round ASC", "id ASC").
Relation("HomeTeam").
Relation("AwayTeam").
GetAll(ctx)
if err != nil {
return nil, errors.Wrap(err, "GetList")
}
return fixtures, nil
}
func CountUnallocatedFixtures(ctx context.Context, tx bun.Tx, seasonID, leagueID int) (int, error) {
count, err := GetList[Fixture](tx).
Where("season_id = ?", seasonID).
Where("league_id = ?", leagueID).
Where("game_week IS NULL").
Count(ctx)
if err != nil {
return 0, errors.Wrap(err, "GetList")
}
return count, nil
}
func GetMaxGameWeek(ctx context.Context, tx bun.Tx, seasonID, leagueID int) (int, error) {
var maxGameWeek int
err := tx.NewSelect().
Model((*Fixture)(nil)).
Column("game_week").
Where("season_id = ?", seasonID).
Where("league_id = ?", leagueID).
Order("game_week DESC NULLS LAST").
Limit(1).Scan(ctx, &maxGameWeek)
if err != nil {
return 0, errors.Wrap(err, "tx.NewSelect")
}
return maxGameWeek, nil
}
func UpdateFixtureGameWeeks(ctx context.Context, tx bun.Tx, fixtures []*Fixture, audit *AuditMeta) error {
details := []any{}
for _, fixture := range fixtures {
err := UpdateByID(tx, fixture.ID, fixture).
Column("game_week").
Exec(ctx)
if err != nil {
return errors.Wrap(err, "UpdateByID")
}
details = append(details, map[string]any{"fixture_id": fixture.ID, "game_week": fixture.GameWeek})
}
info := &AuditInfo{
"fixtures.manage",
"fixture",
"multiple",
map[string]any{"updated": details},
}
err := LogSuccess(ctx, tx, audit, info)
if err != nil {
return errors.Wrap(err, "LogSuccess")
}
return nil
}
func DeleteAllFixtures(ctx context.Context, tx bun.Tx, seasonShortName, leagueShortName string, audit *AuditMeta) error {
sl, err := GetSeasonLeague(ctx, tx, seasonShortName, leagueShortName)
if err != nil {
return errors.Wrap(err, "GetSeasonLeague")
}
err = DeleteItem[Fixture](tx).
Where("season_id = ?", sl.SeasonID).
Where("league_id = ?", sl.LeagueID).
WithAudit(audit, nil).
Delete(ctx)
if err != nil {
return errors.Wrap(err, "DeleteItem")
}
return nil
}
func DeleteFixture(ctx context.Context, tx bun.Tx, id int, audit *AuditMeta) error {
err := DeleteByID[Fixture](tx, id).
WithAudit(audit, nil).
Delete(ctx)
if err != nil {
return errors.Wrap(err, "DeleteByID")
}
return nil
}
func newFixture(season *Season, league *League, homeTeam, awayTeam *Team, round int, created time.Time) *Fixture {
return &Fixture{
SeasonID: season.ID,
LeagueID: league.ID,
HomeTeamID: homeTeam.ID,
AwayTeamID: awayTeam.ID,
Round: round,
CreatedAt: created.Unix(),
}
}
func checkTeamsAssociated(season *Season, league *League, teamsIn []*Team, toCheck []*Team) error {
badIDs := []string{}
master := map[int]bool{}
for _, team := range teamsIn {
master[team.ID] = true
}
for _, team := range toCheck {
if !master[team.ID] {
badIDs = append(badIDs, strconv.Itoa(team.ID))
}
}
ids := strings.Join(badIDs, ",")
if len(ids) > 0 {
return BadRequestNotAssociated("season_league", "team",
"season_id,league_id", "ids",
fmt.Sprintf("%v,%v", season.ID, league.ID),
ids)
}
return nil
}
type versus struct {
homeTeam *Team
awayTeam *Team
}
func generateRound(season *Season, league *League, round int, teams []*Team) []*Fixture {
now := time.Now()
numTeams := len(teams)
numGames := numTeams * (numTeams - 1) / 2
fixtures := make([]*Fixture, numGames)
for i, matchup := range allTeamsPlay(teams, round) {
fixtures[i] = newFixture(season, league, matchup.homeTeam, matchup.awayTeam, round, now)
}
return fixtures
}
func allTeamsPlay(teams []*Team, round int) []*versus {
matchups := []*versus{}
if len(teams) < 2 {
return matchups
}
team1 := teams[0]
teams = teams[1:]
matchups = append(matchups, playOtherTeams(team1, teams, round)...)
matchups = append(matchups, allTeamsPlay(teams, round)...)
return matchups
}
func playOtherTeams(team *Team, teams []*Team, round int) []*versus {
matchups := make([]*versus, len(teams))
for i, opponent := range teams {
versus := &versus{}
if (i+round)%2 == 0 {
versus.homeTeam = team
versus.awayTeam = opponent
} else {
versus.homeTeam = opponent
versus.awayTeam = team
}
matchups[i] = versus
}
return matchups
}
func AutoAllocateFixtures(fixtures []*Fixture, gamesPerWeek, startingWeek int) []*Fixture {
gameWeek := startingWeek
teamPlays := map[int]int{}
// Work on a copy so we can track what's remaining
remaining := make([]*Fixture, len(fixtures))
copy(remaining, fixtures)
for len(remaining) > 0 {
madeProgress := false
nextRemaining := make([]*Fixture, 0, len(remaining))
for _, fixture := range remaining {
if teamPlays[fixture.HomeTeamID] < gamesPerWeek &&
teamPlays[fixture.AwayTeamID] < gamesPerWeek {
gw := gameWeek
fixture.GameWeek = &gw
teamPlays[fixture.HomeTeamID]++
teamPlays[fixture.AwayTeamID]++
madeProgress = true
} else {
nextRemaining = append(nextRemaining, fixture)
}
}
if !madeProgress {
// No fixture could be placed this week — advance to avoid infinite loop
// (shouldn't happen with valid fixture data, but guards against edge cases)
gameWeek++
teamPlays = map[int]int{}
continue
}
remaining = nextRemaining
if len(remaining) > 0 {
gameWeek++
teamPlays = map[int]int{}
}
}
return fixtures
}