added slapapi

This commit is contained in:
2026-02-17 08:12:07 +11:00
parent 85fcf104b9
commit e50f855206
14 changed files with 427 additions and 46 deletions

View File

@@ -10,19 +10,21 @@ import (
"git.haelnorr.com/h/oslstats/internal/discord"
"git.haelnorr.com/h/oslstats/internal/rbac"
"git.haelnorr.com/h/oslstats/pkg/oauth"
"git.haelnorr.com/h/oslstats/pkg/slapshotapi"
"github.com/joho/godotenv"
"github.com/pkg/errors"
)
type Config struct {
DB *db.Config
HWS *hws.Config
HWSAuth *hwsauth.Config
HLOG *hlog.Config
Discord *discord.Config
OAuth *oauth.Config
RBAC *rbac.Config
Flags *Flags
DB *db.Config
HWS *hws.Config
HWSAuth *hwsauth.Config
HLOG *hlog.Config
Discord *discord.Config
OAuth *oauth.Config
RBAC *rbac.Config
Slapshot *slapshotapi.Config
Flags *Flags
}
// GetConfig loads the application configuration and returns a pointer to the Config object
@@ -42,6 +44,7 @@ func GetConfig(flags *Flags) (*Config, *ezconf.ConfigLoader, error) {
discord.NewEZConfIntegration(),
oauth.NewEZConfIntegration(),
rbac.NewEZConfIntegration(),
slapshotapi.NewEZConfIntegration(),
)
if err != nil {
return nil, nil, errors.Wrap(err, "loader.RegisterIntegrations")
@@ -93,15 +96,21 @@ func GetConfig(flags *Flags) (*Config, *ezconf.ConfigLoader, error) {
return nil, nil, errors.New("RBAC Config not loaded")
}
slapcfg, ok := loader.GetConfig("slapshotapi")
if !ok {
return nil, nil, errors.New("SlapshotAPI Config not loaded")
}
config := &Config{
DB: dbcfg.(*db.Config),
HWS: hwscfg.(*hws.Config),
HWSAuth: hwsauthcfg.(*hwsauth.Config),
HLOG: hlogcfg.(*hlog.Config),
Discord: discordcfg.(*discord.Config),
OAuth: oauthcfg.(*oauth.Config),
RBAC: rbaccfg.(*rbac.Config),
Flags: flags,
DB: dbcfg.(*db.Config),
HWS: hwscfg.(*hws.Config),
HWSAuth: hwsauthcfg.(*hwsauth.Config),
HLOG: hlogcfg.(*hlog.Config),
Discord: discordcfg.(*discord.Config),
OAuth: oauthcfg.(*oauth.Config),
RBAC: rbaccfg.(*rbac.Config),
Slapshot: slapcfg.(*slapshotapi.Config),
Flags: flags,
}
return config, loader, nil

View File

@@ -1,3 +1,4 @@
// Package discord provides utilities for interacting with the discord API
package discord
import (

View File

@@ -19,19 +19,19 @@ type RateLimitState struct {
// Do executes an HTTP request with automatic rate limit handling
// It will wait if rate limits are about to be exceeded and retry once if a 429 is received
func (c *APIClient) Do(req *http.Request) (*http.Response, error) {
func (api *APIClient) Do(req *http.Request) (*http.Response, error) {
if req == nil {
return nil, errors.New("request cannot be nil")
}
// Step 1: Check if we need to wait before making request
bucket := c.getBucketFromRequest(req)
if err := c.waitIfNeeded(bucket); err != nil {
bucket := api.getBucketFromRequest(req)
if err := api.waitIfNeeded(bucket); err != nil {
return nil, err
}
// Step 2: Execute request
resp, err := c.client.Do(req)
resp, err := api.client.Do(req)
if err != nil {
// Check if it's a network timeout
if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
@@ -41,17 +41,17 @@ func (c *APIClient) Do(req *http.Request) (*http.Response, error) {
}
// Step 3: Update rate limit state from response headers
c.updateRateLimit(resp.Header)
api.updateRateLimit(resp.Header)
// Step 4: Handle 429 (rate limited)
if resp.StatusCode == http.StatusTooManyRequests {
resp.Body.Close() // Close original response
retryAfter := c.parseRetryAfter(resp.Header)
retryAfter := api.parseRetryAfter(resp.Header)
// No Retry-After header, can't retry safely
if retryAfter == 0 {
c.logger.Warn().
api.logger.Warn().
Str("bucket", bucket).
Str("method", req.Method).
Str("path", req.URL.Path).
@@ -61,7 +61,7 @@ func (c *APIClient) Do(req *http.Request) (*http.Response, error) {
// Retry-After exceeds 30 second cap
if retryAfter > 30*time.Second {
c.logger.Warn().
api.logger.Warn().
Str("bucket", bucket).
Str("method", req.Method).
Str("path", req.URL.Path).
@@ -74,7 +74,7 @@ func (c *APIClient) Do(req *http.Request) (*http.Response, error) {
}
// Wait and retry
c.logger.Warn().
api.logger.Warn().
Str("bucket", bucket).
Str("method", req.Method).
Str("path", req.URL.Path).
@@ -84,7 +84,7 @@ func (c *APIClient) Do(req *http.Request) (*http.Response, error) {
time.Sleep(retryAfter)
// Retry the request
resp, err = c.client.Do(req)
resp, err = api.client.Do(req)
if err != nil {
if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
return nil, errors.Wrap(err, "retry request timed out")
@@ -93,12 +93,12 @@ func (c *APIClient) Do(req *http.Request) (*http.Response, error) {
}
// Update rate limit again after retry
c.updateRateLimit(resp.Header)
api.updateRateLimit(resp.Header)
// If STILL rate limited after retry, return error
if resp.StatusCode == http.StatusTooManyRequests {
resp.Body.Close()
c.logger.Error().
api.logger.Error().
Str("bucket", bucket).
Str("method", req.Method).
Str("path", req.URL.Path).
@@ -115,15 +115,15 @@ func (c *APIClient) Do(req *http.Request) (*http.Response, error) {
// getBucketFromRequest extracts or generates bucket ID from request
// For Discord, the bucket is typically METHOD:path until we get the actual bucket from headers
func (c *APIClient) getBucketFromRequest(req *http.Request) string {
func (api *APIClient) getBucketFromRequest(req *http.Request) string {
return req.Method + ":" + req.URL.Path
}
// waitIfNeeded checks if we need to delay before request to avoid hitting rate limits
func (c *APIClient) waitIfNeeded(bucket string) error {
c.mu.RLock()
state, exists := c.buckets[bucket]
c.mu.RUnlock()
func (api *APIClient) waitIfNeeded(bucket string) error {
api.mu.RLock()
state, exists := api.buckets[bucket]
api.mu.RUnlock()
if !exists {
return nil // No state yet, proceed
@@ -138,7 +138,7 @@ func (c *APIClient) waitIfNeeded(bucket string) error {
waitDuration += 100 * time.Millisecond
if waitDuration > 0 {
c.logger.Debug().
api.logger.Debug().
Str("bucket", bucket).
Dur("wait_duration", waitDuration).
Msg("Proactively waiting for rate limit reset")
@@ -150,16 +150,16 @@ func (c *APIClient) waitIfNeeded(bucket string) error {
}
// updateRateLimit parses response headers and updates bucket state
func (c *APIClient) updateRateLimit(headers http.Header) {
func (api *APIClient) updateRateLimit(headers http.Header) {
bucket := headers.Get("X-RateLimit-Bucket")
if bucket == "" {
return // No bucket info, can't track
}
// Parse headers
limit := c.parseInt(headers.Get("X-RateLimit-Limit"))
remaining := c.parseInt(headers.Get("X-RateLimit-Remaining"))
resetAfter := c.parseFloat(headers.Get("X-RateLimit-Reset-After"))
limit := api.parseInt(headers.Get("X-RateLimit-Limit"))
remaining := api.parseInt(headers.Get("X-RateLimit-Remaining"))
resetAfter := api.parseFloat(headers.Get("X-RateLimit-Reset-After"))
state := &RateLimitState{
Bucket: bucket,
@@ -168,12 +168,12 @@ func (c *APIClient) updateRateLimit(headers http.Header) {
Reset: time.Now().Add(time.Duration(resetAfter * float64(time.Second))),
}
c.mu.Lock()
c.buckets[bucket] = state
c.mu.Unlock()
api.mu.Lock()
api.buckets[bucket] = state
api.mu.Unlock()
// Log rate limit state for debugging
c.logger.Debug().
api.logger.Debug().
Str("bucket", bucket).
Int("remaining", remaining).
Int("limit", limit).
@@ -182,14 +182,14 @@ func (c *APIClient) updateRateLimit(headers http.Header) {
}
// parseRetryAfter extracts retry delay from Retry-After header
func (c *APIClient) parseRetryAfter(headers http.Header) time.Duration {
func (api *APIClient) parseRetryAfter(headers http.Header) time.Duration {
retryAfter := headers.Get("Retry-After")
if retryAfter == "" {
return 0
}
// Discord returns seconds as float
seconds := c.parseFloat(retryAfter)
seconds := api.parseFloat(retryAfter)
if seconds <= 0 {
return 0
}
@@ -198,7 +198,7 @@ func (c *APIClient) parseRetryAfter(headers http.Header) time.Duration {
}
// parseInt parses an integer from a header value, returns 0 on error
func (c *APIClient) parseInt(s string) int {
func (api *APIClient) parseInt(s string) int {
if s == "" {
return 0
}
@@ -207,7 +207,7 @@ func (c *APIClient) parseInt(s string) int {
}
// parseFloat parses a float from a header value, returns 0 on error
func (c *APIClient) parseFloat(s string) float64 {
func (api *APIClient) parseFloat(s string) float64 {
if s == "" {
return 0
}

View File

@@ -0,0 +1,18 @@
package discord
import (
"github.com/pkg/errors"
)
func (s *OAuthSession) GetSteamID() (string, error) {
connections, err := s.UserConnections()
if err != nil {
return "", errors.Wrap(err, "s.UserConnections")
}
for _, conn := range connections {
if conn.Type == "steam" {
return conn.ID, nil
}
}
return "", errors.New("steam connection not found")
}