added finals forfeits
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@@ -329,6 +329,149 @@ func DeleteSeriesResults(
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return nil
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}
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// ForfeitSeries forfeits a playoff series. The forfeiting team loses and the opponent
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// is declared the winner and advances through the bracket. Any existing match results
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// and fixtures are discarded. The series score (Team1Wins/Team2Wins) is left as-is.
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func ForfeitSeries(
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ctx context.Context,
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tx bun.Tx,
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seriesID int,
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forfeitTeamID int,
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reason string,
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audit *AuditMeta,
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) error {
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series, err := GetPlayoffSeriesByID(ctx, tx, seriesID)
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if err != nil {
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return errors.Wrap(err, "GetPlayoffSeriesByID")
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}
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if series == nil {
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return BadRequest("series not found")
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}
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if series.Status == SeriesStatusCompleted {
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return BadRequest("series is already completed")
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}
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if series.Status == SeriesStatusBye {
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return BadRequest("cannot forfeit a bye series")
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}
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if series.Team1ID == nil || series.Team2ID == nil {
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return BadRequest("both teams must be assigned to forfeit a series")
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}
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// Validate forfeit team is one of the teams in the series
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if forfeitTeamID != *series.Team1ID && forfeitTeamID != *series.Team2ID {
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return BadRequest("forfeit team must be one of the teams in the series")
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}
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// Determine winner and loser
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var winnerTeamID int
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if forfeitTeamID == *series.Team1ID {
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winnerTeamID = *series.Team2ID
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} else {
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winnerTeamID = *series.Team1ID
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}
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// Discard all existing match results and fixtures
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for _, match := range series.Matches {
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if match.FixtureID == nil {
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continue
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}
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result, err := GetFixtureResult(ctx, tx, *match.FixtureID)
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if err != nil {
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return errors.Wrap(err, "GetFixtureResult")
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}
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if result != nil {
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// Delete result (CASCADE deletes player stats)
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err = DeleteByID[FixtureResult](tx, result.ID).
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WithAudit(audit, &AuditInfo{
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Action: "fixture_results.discard_for_forfeit",
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ResourceType: "fixture_result",
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ResourceID: result.ID,
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Details: map[string]any{
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"fixture_id": *match.FixtureID,
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"series_id": seriesID,
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},
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}).Delete(ctx)
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if err != nil {
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return errors.Wrap(err, "DeleteByID fixture_result")
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}
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}
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// Delete the fixture
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err = DeleteByID[Fixture](tx, *match.FixtureID).
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WithAudit(audit, &AuditInfo{
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Action: "playoff_fixture.delete_for_forfeit",
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ResourceType: "fixture",
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ResourceID: *match.FixtureID,
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Details: map[string]any{
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"series_id": seriesID,
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},
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}).Delete(ctx)
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if err != nil {
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return errors.Wrap(err, "DeleteByID fixture")
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}
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// Clear fixture ID from match
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match.FixtureID = nil
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match.Status = "pending"
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err = UpdateByID(tx, match.ID, match).
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Column("fixture_id", "status").
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Exec(ctx)
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if err != nil {
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return errors.Wrap(err, "UpdateByID playoff_match")
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}
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}
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// Update series with forfeit info
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var reasonPtr *string
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if reason != "" {
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reasonPtr = &reason
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}
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series.Status = SeriesStatusCompleted
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series.IsForfeit = true
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series.ForfeitTeamID = &forfeitTeamID
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series.ForfeitReason = reasonPtr
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series.WinnerTeamID = &winnerTeamID
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series.LoserTeamID = &forfeitTeamID
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err = UpdateByID(tx, series.ID, series).
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Column("status", "is_forfeit", "forfeit_team_id", "forfeit_reason", "winner_team_id", "loser_team_id").
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WithAudit(audit, &AuditInfo{
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Action: "playoff_series.forfeit",
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ResourceType: "playoff_series",
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ResourceID: series.ID,
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Details: map[string]any{
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"forfeit_team_id": forfeitTeamID,
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"winner_team_id": winnerTeamID,
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"reason": reason,
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},
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}).Exec(ctx)
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if err != nil {
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return errors.Wrap(err, "UpdateByID series forfeit")
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}
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// Advance winner to next series
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if series.WinnerNextID != nil && series.WinnerNextSlot != nil {
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err = advanceTeamToSeries(ctx, tx, *series.WinnerNextID, *series.WinnerNextSlot, winnerTeamID)
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if err != nil {
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return errors.Wrap(err, "advanceTeamToSeries winner")
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}
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}
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// Advance loser to next series (e.g. lower bracket)
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if series.LoserNextID != nil && series.LoserNextSlot != nil {
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err = advanceTeamToSeries(ctx, tx, *series.LoserNextID, *series.LoserNextSlot, forfeitTeamID)
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if err != nil {
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return errors.Wrap(err, "advanceTeamToSeries loser")
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}
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}
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return nil
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}
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// HasPendingSeriesResults checks if a series has any pending (non-finalized) results.
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func HasPendingSeriesResults(ctx context.Context, tx bun.Tx, seriesID int) (bool, error) {
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series, err := GetPlayoffSeriesByID(ctx, tx, seriesID)
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