added fixture scheduling
This commit is contained in:
426
internal/db/fixture_schedule.go
Normal file
426
internal/db/fixture_schedule.go
Normal file
@@ -0,0 +1,426 @@
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package db
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import (
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"context"
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"time"
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"github.com/pkg/errors"
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"github.com/uptrace/bun"
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)
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// ScheduleStatus represents the current status of a fixture schedule proposal
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type ScheduleStatus string
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const (
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ScheduleStatusPending ScheduleStatus = "pending"
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ScheduleStatusAccepted ScheduleStatus = "accepted"
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ScheduleStatusRejected ScheduleStatus = "rejected"
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ScheduleStatusRescheduled ScheduleStatus = "rescheduled"
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ScheduleStatusPostponed ScheduleStatus = "postponed"
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ScheduleStatusCancelled ScheduleStatus = "cancelled"
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ScheduleStatusWithdrawn ScheduleStatus = "withdrawn"
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)
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// IsTerminal returns true if the status is a terminal (immutable) state
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func (s ScheduleStatus) IsTerminal() bool {
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switch s {
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case ScheduleStatusRejected, ScheduleStatusRescheduled,
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ScheduleStatusPostponed, ScheduleStatusCancelled,
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ScheduleStatusWithdrawn:
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return true
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}
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return false
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}
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// RescheduleReason represents the predefined reasons for rescheduling or postponing
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type RescheduleReason string
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const (
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ReasonMutuallyAgreed RescheduleReason = "Mutually Agreed"
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ReasonTeamUnavailable RescheduleReason = "Team Unavailable"
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ReasonTeamNoShow RescheduleReason = "Team No-show"
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)
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type FixtureSchedule struct {
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bun.BaseModel `bun:"table:fixture_schedules,alias:fs"`
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ID int `bun:"id,pk,autoincrement"`
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FixtureID int `bun:",notnull"`
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ScheduledTime *time.Time `bun:"scheduled_time"`
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ProposedByTeamID int `bun:",notnull"`
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AcceptedByTeamID *int `bun:"accepted_by_team_id"`
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Status ScheduleStatus `bun:",notnull,default:'pending'"`
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RescheduleReason *string `bun:"reschedule_reason"`
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CreatedAt int64 `bun:",notnull"`
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UpdatedAt *int64 `bun:"updated_at"`
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Fixture *Fixture `bun:"rel:belongs-to,join:fixture_id=id"`
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ProposedBy *Team `bun:"rel:belongs-to,join:proposed_by_team_id=id"`
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AcceptedBy *Team `bun:"rel:belongs-to,join:accepted_by_team_id=id"`
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}
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// GetAcceptedSchedulesForFixtures returns the accepted schedule for each fixture in the given list.
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// Returns a map of fixtureID -> *FixtureSchedule (only accepted schedules are included).
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func GetAcceptedSchedulesForFixtures(ctx context.Context, tx bun.Tx, fixtureIDs []int) (map[int]*FixtureSchedule, error) {
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if len(fixtureIDs) == 0 {
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return map[int]*FixtureSchedule{}, nil
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}
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schedules, err := GetList[FixtureSchedule](tx).
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Where("fixture_id IN (?)", bun.In(fixtureIDs)).
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Where("status = ?", ScheduleStatusAccepted).
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GetAll(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "GetList")
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}
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result := make(map[int]*FixtureSchedule, len(schedules))
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for _, s := range schedules {
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// If multiple accepted exist (shouldn't happen), keep the most recent
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existing, ok := result[s.FixtureID]
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if !ok || s.CreatedAt > existing.CreatedAt {
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result[s.FixtureID] = s
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}
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}
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return result, nil
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}
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// GetFixtureScheduleHistory returns all schedule records for a fixture in chronological order
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func GetFixtureScheduleHistory(ctx context.Context, tx bun.Tx, fixtureID int) ([]*FixtureSchedule, error) {
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schedules, err := GetList[FixtureSchedule](tx).
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Where("fixture_id = ?", fixtureID).
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Order("created_at ASC", "id ASC").
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Relation("ProposedBy").
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Relation("AcceptedBy").
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GetAll(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "GetList")
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}
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return schedules, nil
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}
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// GetCurrentFixtureSchedule returns the most recent schedule record for a fixture.
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// Returns nil, nil if no schedule exists.
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func GetCurrentFixtureSchedule(ctx context.Context, tx bun.Tx, fixtureID int) (*FixtureSchedule, error) {
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schedule := new(FixtureSchedule)
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err := tx.NewSelect().
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Model(schedule).
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Where("fixture_id = ?", fixtureID).
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Order("created_at DESC", "id DESC").
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Relation("ProposedBy").
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Relation("AcceptedBy").
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Limit(1).
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Scan(ctx)
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if err != nil {
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if err.Error() == "sql: no rows in result set" {
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return nil, nil
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}
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return nil, errors.Wrap(err, "tx.NewSelect")
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}
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return schedule, nil
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}
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// ProposeFixtureSchedule creates a new pending schedule proposal for a fixture.
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// If there is an existing pending record with no time (postponed placeholder), it will be
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// superseded. Cannot propose on cancelled or accepted schedules.
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func ProposeFixtureSchedule(
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ctx context.Context,
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tx bun.Tx,
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fixtureID, proposedByTeamID int,
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scheduledTime time.Time,
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audit *AuditMeta,
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) (*FixtureSchedule, error) {
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current, err := GetCurrentFixtureSchedule(ctx, tx, fixtureID)
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if err != nil {
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return nil, errors.Wrap(err, "GetCurrentFixtureSchedule")
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}
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if current != nil {
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switch current.Status {
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case ScheduleStatusCancelled:
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return nil, BadRequest("cannot propose a new time for a cancelled fixture")
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case ScheduleStatusAccepted:
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return nil, BadRequest("fixture already has an accepted schedule; use reschedule instead")
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case ScheduleStatusPending:
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// Supersede existing pending record (e.g., postponed placeholder or old proposal)
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now := time.Now().Unix()
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current.Status = ScheduleStatusRescheduled
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current.UpdatedAt = &now
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err = UpdateByID(tx, current.ID, current).
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Column("status", "updated_at").
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Exec(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "UpdateByID")
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}
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// rejected, rescheduled, postponed are terminal — safe to create a new proposal
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}
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}
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schedule := &FixtureSchedule{
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FixtureID: fixtureID,
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ScheduledTime: &scheduledTime,
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ProposedByTeamID: proposedByTeamID,
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Status: ScheduleStatusPending,
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CreatedAt: time.Now().Unix(),
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}
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err = Insert(tx, schedule).WithAudit(audit, &AuditInfo{
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Action: "fixture_schedule.propose",
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ResourceType: "fixture_schedule",
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ResourceID: fixtureID,
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Details: map[string]any{
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"fixture_id": fixtureID,
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"proposed_by": proposedByTeamID,
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"scheduled_time": scheduledTime,
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},
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}).Exec(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "Insert")
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}
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return schedule, nil
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}
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// AcceptFixtureSchedule accepts a pending schedule proposal.
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// The acceptedByTeamID must be the other team (not the proposer).
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func AcceptFixtureSchedule(
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ctx context.Context,
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tx bun.Tx,
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scheduleID, acceptedByTeamID int,
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audit *AuditMeta,
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) error {
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schedule, err := GetByID[FixtureSchedule](tx, scheduleID).Get(ctx)
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if err != nil {
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return errors.Wrap(err, "GetByID")
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}
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if schedule.Status != ScheduleStatusPending {
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return BadRequest("schedule is not in pending status")
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}
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if schedule.ProposedByTeamID == acceptedByTeamID {
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return BadRequest("cannot accept your own proposal")
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}
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now := time.Now().Unix()
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schedule.AcceptedByTeamID = &acceptedByTeamID
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schedule.Status = ScheduleStatusAccepted
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schedule.UpdatedAt = &now
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err = UpdateByID(tx, schedule.ID, schedule).
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Column("accepted_by_team_id", "status", "updated_at").
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WithAudit(audit, &AuditInfo{
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Action: "fixture_schedule.accept",
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ResourceType: "fixture_schedule",
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ResourceID: scheduleID,
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Details: map[string]any{
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"fixture_id": schedule.FixtureID,
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"accepted_by": acceptedByTeamID,
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},
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}).Exec(ctx)
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if err != nil {
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return errors.Wrap(err, "UpdateByID")
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}
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return nil
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}
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// RejectFixtureSchedule rejects a pending schedule proposal.
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func RejectFixtureSchedule(
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ctx context.Context,
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tx bun.Tx,
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scheduleID int,
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audit *AuditMeta,
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) error {
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schedule, err := GetByID[FixtureSchedule](tx, scheduleID).Get(ctx)
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if err != nil {
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return errors.Wrap(err, "GetByID")
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}
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if schedule.Status != ScheduleStatusPending {
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return BadRequest("schedule is not in pending status")
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}
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now := time.Now().Unix()
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schedule.Status = ScheduleStatusRejected
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schedule.UpdatedAt = &now
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err = UpdateByID(tx, schedule.ID, schedule).
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Column("status", "updated_at").
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WithAudit(audit, &AuditInfo{
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Action: "fixture_schedule.reject",
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ResourceType: "fixture_schedule",
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ResourceID: scheduleID,
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Details: map[string]any{
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"fixture_id": schedule.FixtureID,
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},
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}).Exec(ctx)
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if err != nil {
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return errors.Wrap(err, "UpdateByID")
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}
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return nil
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}
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// RescheduleFixtureSchedule marks the current accepted schedule as rescheduled and creates
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// a new pending proposal with the new time.
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func RescheduleFixtureSchedule(
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ctx context.Context,
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tx bun.Tx,
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fixtureID, proposedByTeamID int,
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newTime time.Time,
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reason string,
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audit *AuditMeta,
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) (*FixtureSchedule, error) {
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current, err := GetCurrentFixtureSchedule(ctx, tx, fixtureID)
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if err != nil {
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return nil, errors.Wrap(err, "GetCurrentFixtureSchedule")
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}
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if current == nil || current.Status != ScheduleStatusAccepted {
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return nil, BadRequest("no accepted schedule to reschedule")
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}
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now := time.Now().Unix()
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current.Status = ScheduleStatusRescheduled
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current.RescheduleReason = &reason
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current.UpdatedAt = &now
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err = UpdateByID(tx, current.ID, current).
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Column("status", "reschedule_reason", "updated_at").
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Exec(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "UpdateByID")
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}
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// Create new pending proposal
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schedule := &FixtureSchedule{
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FixtureID: fixtureID,
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ScheduledTime: &newTime,
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ProposedByTeamID: proposedByTeamID,
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Status: ScheduleStatusPending,
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CreatedAt: time.Now().Unix(),
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}
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err = Insert(tx, schedule).WithAudit(audit, &AuditInfo{
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Action: "fixture_schedule.reschedule",
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ResourceType: "fixture_schedule",
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ResourceID: fixtureID,
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Details: map[string]any{
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"fixture_id": fixtureID,
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"proposed_by": proposedByTeamID,
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"new_time": newTime,
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"reason": reason,
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"old_schedule_id": current.ID,
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},
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}).Exec(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "Insert")
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}
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return schedule, nil
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}
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// PostponeFixtureSchedule marks the current accepted schedule as postponed.
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// This is a terminal state — a new proposal can be created afterwards.
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func PostponeFixtureSchedule(
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ctx context.Context,
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tx bun.Tx,
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fixtureID int,
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reason string,
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audit *AuditMeta,
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) error {
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current, err := GetCurrentFixtureSchedule(ctx, tx, fixtureID)
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if err != nil {
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return errors.Wrap(err, "GetCurrentFixtureSchedule")
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}
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if current == nil || current.Status != ScheduleStatusAccepted {
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return BadRequest("no accepted schedule to postpone")
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}
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now := time.Now().Unix()
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current.Status = ScheduleStatusPostponed
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current.RescheduleReason = &reason
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current.UpdatedAt = &now
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err = UpdateByID(tx, current.ID, current).
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Column("status", "reschedule_reason", "updated_at").
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WithAudit(audit, &AuditInfo{
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Action: "fixture_schedule.postpone",
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ResourceType: "fixture_schedule",
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ResourceID: fixtureID,
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Details: map[string]any{
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"fixture_id": fixtureID,
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"reason": reason,
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"old_schedule_id": current.ID,
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},
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}).Exec(ctx)
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if err != nil {
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return errors.Wrap(err, "UpdateByID")
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}
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return nil
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}
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// WithdrawFixtureSchedule allows the proposer to withdraw their pending proposal.
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// Only the team that proposed can withdraw it.
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func WithdrawFixtureSchedule(
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ctx context.Context,
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tx bun.Tx,
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scheduleID, withdrawByTeamID int,
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audit *AuditMeta,
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) error {
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schedule, err := GetByID[FixtureSchedule](tx, scheduleID).Get(ctx)
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if err != nil {
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return errors.Wrap(err, "GetByID")
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}
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if schedule.Status != ScheduleStatusPending {
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return BadRequest("schedule is not in pending status")
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}
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if schedule.ProposedByTeamID != withdrawByTeamID {
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return BadRequest("only the proposing team can withdraw their proposal")
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}
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now := time.Now().Unix()
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schedule.Status = ScheduleStatusWithdrawn
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schedule.UpdatedAt = &now
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err = UpdateByID(tx, schedule.ID, schedule).
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Column("status", "updated_at").
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WithAudit(audit, &AuditInfo{
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Action: "fixture_schedule.withdraw",
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ResourceType: "fixture_schedule",
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ResourceID: scheduleID,
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Details: map[string]any{
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"fixture_id": schedule.FixtureID,
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"withdrawn_by": withdrawByTeamID,
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},
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}).Exec(ctx)
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if err != nil {
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return errors.Wrap(err, "UpdateByID")
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}
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return nil
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}
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// CancelFixtureSchedule marks the current schedule as cancelled. This is a terminal state.
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// Requires fixtures.manage permission (moderator-level).
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func CancelFixtureSchedule(
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ctx context.Context,
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tx bun.Tx,
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fixtureID int,
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reason string,
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audit *AuditMeta,
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) error {
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current, err := GetCurrentFixtureSchedule(ctx, tx, fixtureID)
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if err != nil {
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return errors.Wrap(err, "GetCurrentFixtureSchedule")
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}
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if current == nil {
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return BadRequest("no schedule to cancel")
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}
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if current.Status.IsTerminal() {
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return BadRequest("schedule is already in a terminal state")
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}
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now := time.Now().Unix()
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current.Status = ScheduleStatusCancelled
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current.RescheduleReason = &reason
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current.UpdatedAt = &now
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err = UpdateByID(tx, current.ID, current).
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Column("status", "reschedule_reason", "updated_at").
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WithAudit(audit, &AuditInfo{
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Action: "fixture_schedule.cancel",
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ResourceType: "fixture_schedule",
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ResourceID: fixtureID,
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Details: map[string]any{
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"fixture_id": fixtureID,
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"reason": reason,
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"schedule_id": current.ID,
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},
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}).Exec(ctx)
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if err != nil {
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return errors.Wrap(err, "UpdateByID")
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}
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return nil
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}
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Block a user