fixed bug with fixture generation
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@@ -269,7 +269,7 @@ func playOtherTeams(team *Team, teams []*Team, round int) []*versus {
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matchups := make([]*versus, len(teams))
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matchups := make([]*versus, len(teams))
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for i, opponent := range teams {
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for i, opponent := range teams {
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versus := &versus{}
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versus := &versus{}
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if i%2+round%2 == 0 {
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if (i+round)%2 == 0 {
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versus.homeTeam = team
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versus.homeTeam = team
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versus.awayTeam = opponent
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versus.awayTeam = opponent
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} else {
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} else {
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